360VR

Facebook 360 Video. -Samples

 

 
“Circle of Life” 360° Experience | THE LION KING on Broadway

It’s the “Circle of Life” in 360° and it moves us all! Use your phone or “click and drag” to experience every angle, from backstage to the top of Pride Rock.

Posted by The Lion King - Musical on Wednesday, November 18, 2015

VR Youtube 3D Videos. -Samples

 

Welcome to Virtual Reality

 

Other samples

10 WTF Oculus Rift Demos

Google Cardboard gives you a rich virtual reality experience without a big price tag.

 

CardboardYou might have seen a bit of interest in Google Cardboard rise to the surface lately. At Google I/O 2015 we saw the launch of a more universal viewer as well as a new classroom experience dubbed "Expeditions" where teachers and students can have synchronized virtual fieldtrips. The Google Cardboard app was even made available on the App Store for iPhone 6 and 6-plus users. Some very cool stuff, which is why people are talking about it. Never mind that everything at I/O 2015 was made of cardboard. Seeing and reading about this stuff doesn't help much if you don't understand just what Google Cardboard is, though. So lets take a few minutes and get that sorted.Google Cardboard is a complete virtual reality platform. It was developed at the Google Cultural Institute in Paris as one of those famous 20-percent time projects, and we first saw it at Google I/O 2014.

 See some samples:

Tuscany Dive VR 3D SBS HD gameplay Google cardboard Virtual Reality video   

video_output_4k

 video_utah

eleVR Web Player

 EleVR is open source video Web media player. 

This is the first headset-enabled spherical video player for the web (and as far as we know still the only one), which several companies have integrated into their spherical video sites. In our original version, you can watch your own local files in the player, or check out a couple of our videos without having to download them first.

The current version of the eleVR Web Player works with the native browser support currently being implemented by Firefox and Chromium. Once you download a webVR enabled browser, you should be able to use the player with a DK1 or a DK2 Oculus. Please note that these experimental browsers may not have mp4 support, so you will want to get (or convert your mp4 to) a webm file in order to view the videos. You can find more details on our GitHub page. Also, to decrease judder, try setting the refresh rate of your Oculus Display to 60hz.

Check out our Downloads page for spherical video to watch in your handy dandy VR headset, or even on one of those old fashioned glowing rectangles if your headset is at the cleaners, using one of many available spherical video players.

See some of our samples:

 

eleVR

True Stereoscopic 3D and 360 Spherical VR Explained

3D Stereoscopic term is a misnomer currently in VR. Two separate images, one from the right eye and one from the left eye give true stereoscopic 3D. The current majority of VR products on the market use a copy of 1 image to put in both left and right eyes to make a false stereoscopic 3D version, rather it is ‘Monoscopic’ in nature and will not give the same depth of 3D when viewed in 360 spherical VR.

360 spherical movies are not the same as VR. A spherical movie is exactly what it says it is. It's literally a movie placed onto a sphere as seen from a single point in space. The critical difference is that it's from a single point in space and to see a stereo image (like in some of the Oculus Rift examples) you need two points in space, one for each eye. The problem now is that two points in space are relative. So if you were to rotate your head you would need two new points in space to view stereo images. Even if by chance you were able to keep one eye exactly within one of the spherical movies you would still need a different point in space for the other eye to achieve full horizontal stereo imagery from all directions.

This would be like having one spherical image for one eye and then another spherical image for every possible position in space that the other eye may see when the head rotates to look around.
There are two ways to produce this effect.

1. Scan the entire environment and then build it as a fully CG model
2. Convert the spherical using modified 2D to 3D conversion techniques already used in the film industry.

The shortcoming of scanning the entire environment is that you would then have to keep an entire sequence of points for anything that was moving relative to the set. This amount of data would be very hard to handle with current technology especially when considering the latency issues that come with VR.

By comparison, conversion would be much less demanding on the hardware since you would only be playing two spherical movies instead of one. But other issues arise where the imagery directly above and below the viewer would be mono since those locations are where the spheres would overlap without being able to be in stereo.

Samples of Our work

1. See our 3d360a!

2. See our 3DE360test!